Skip to content

Game ideas

Party games for adultsBaby shower gamesChristmas party gamesHalloween party gamesClassroom gamesOutdoor and lawn gamesParty games for kidsBridal shower gamesBirthday party gamesBoard games for adultsThanksgiving gamesBoard games for kidsTeam building gamesIcebreaker gamesCard games for adultsKitty party gamesCard games for kidsBachelorette party gamesEaster gamesNew Year's Eve gamesOffice party gamesCard games for two

Card games

Card gamesPokerBlackjackSolitaire (Klondike)Poker hand rankingsRummyGo FishSpadesTexas hold'emCribbageGin rummyTeen PattiEuchreGolf card gameWarCanastaOld MaidSpeedKings CornerRummy 500HeartsCrazy EightsTrashPinochleSixty-sixSlapjackIndian rummy (13 card)Screw Your NeighborSpitContract bridgeBluffSpider solitaireHand and Foot31 (Scat)PalaceCasinoSpoons2999FreeCellPresidentNertzPitch500WhistOh Hell

Board games

Board gamesChessMahjongBackgammonCheckersDominoesMancalaChinese checkersTic-tac-toeCarromBusiness (Indian board game)LudoSnakes and ladders

Dice games

Dice gamesFarkleBuncoShip, Captain and CrewLiar's dice

Outdoor games

CornholeBocceCroquetHopscotchCapture the flagKickballHorseshoesKubbDodgeballTug of warLadder toss

Party games

Would You RatherNever Have I EverTruth or DareScavenger huntCharadesTambola (Housie)Would You Rather for kidsMafiaTwo Truths and a LieAntakshariDumb charadesHot potatoMusical chairsPassing the parcelWerewolf

Indian games

Traditional Indian gamesKho khoKabaddiLagori (seven stones)Gilli danda

Free tools

Charades word generatorTambola number callerTambola ticket generatorGame scorekeeperDice rollerRandom team generator

Spades Rules: How to Play Spades Step by Step

Win at least as many tricks as your partnership bid, with spades always trump, and be the first team to 500 points.

Players
4 in two partnerships (2 and 3 player versions below)
Ages
10+
Time
45 to 90 minutes to 500 points
You need
Standard 52-card deck, pen and paper

Learning how to play spades takes one practice hand, and then it becomes the kind of game families play for years. Spades is a trick-taking card game for four players in two partnerships. Spades are always trump, each team bids how many tricks it will take, and points come from meeting that bid exactly or close to it. Below you will find the standard spades rules, the scoring for bids, nil and bags, and simple versions for two and three players.

Quick rules

  • Four players, partners sit opposite. Deal all 52 cards, 13 each.
  • Each player bids how many tricks they expect to win. Partners add their bids into a team contract.
  • Follow suit if you can. If you cannot, you may play any card, including a spade.
  • Spades are always trump, but you cannot lead a spade until spades are broken.
  • Make your bid to score 10 points per trick bid, plus 1 point for each extra trick (a bag).
  • Miss your bid and lose 10 points per trick bid. Ten bags cost 100 points.
  • First team to 500 points wins.

What you need

  • A standard 52-card deck with jokers removed. Aces are high, 2s are low.
  • Pen and paper, or our scoreboard, to track each team's score and bags.

Setup

  1. Form two teams of two. Partners sit across the table from each other. Use our team generator to pick partners fairly.
  2. Draw cards to choose the first dealer. High card deals. The deal passes to the left each hand.
  3. The dealer shuffles and deals all 52 cards one at a time, face down, so each player has 13.

How to play

Bidding

  1. Starting with the player to the dealer's left, each player bids once, from 0 to 13, the number of tricks they expect to win.
  2. A bid of 0 is called nil. The nil bidder is trying to win no tricks at all, while their partner plays their own bid normally.
  3. A player may bid blind nil before looking at their cards. This is worth double and is usually allowed only when a team is behind by 100 points or more.
  4. Write down the team contract: the two partners' bids added together (a nil bid counts separately).

Playing the tricks

  1. The player to the dealer's left leads the first trick. They may lead any suit except spades.
  2. Each player in turn, going left, plays one card. You must follow the suit led if you can.
  3. If you have no card of the suit led, you may play any card. Playing a spade here is called trumping or cutting.
  4. The highest spade wins the trick. If no spade was played, the highest card of the suit led wins.
  5. The winner of a trick leads the next one. Spades may not be led until a spade has been played on an earlier trick (spades are broken), unless the leader holds nothing but spades.
  6. Keep won tricks stacked in front of one partner so they are easy to count. Play continues until all 13 tricks are played.

Scoring

ResultPoints
Team makes its contract+10 per trick bid
Each trick over the contract (bag or overtrick)+1 each
Team misses its contract (set)-10 per trick bid
Every 10 bags collected over the game-100
Nil bid succeeds+100
Nil bid fails-100
Blind nil succeeds+200
Blind nil fails-200

Example: your team bids 5 and 3, a contract of 8. You win 10 tricks, so you score 80 plus 2 bags, 82 in total. If you win only 7 tricks, you lose 80. When a player bids nil, the nil is scored on its own and the partner's bid is scored separately; tricks taken by a failed nil bidder usually do not count toward the partner's bid. Some groups play to 300 or 250 points for a shorter game, and some count bag penalties at 5 bags instead of 10.

How to win

The first team to reach 500 points at the end of a hand wins. If both teams pass 500 on the same hand, the higher score wins. Many groups also agree that a team falling to minus 200 loses straight away.

How to play spades with 2 or 3 people

Two players

Do not deal. Place the deck face down. On your turn, draw the top card and decide whether to keep it. If you keep it, look at the next card and discard it face down. If you do not want the first card, discard it face down and keep the next card instead. Take turns until the deck is gone and each player holds 13 cards. Then bid and play as usual, with no partner. Score each player separately with the same table.

Three players

Remove the 2 of clubs (or deal it to nobody), leaving 51 cards, and deal 17 to each player. Everyone plays alone, bids individually and scores individually. Some groups keep all 52 cards and give the extra card to whoever wins the first trick.

Variations

  • Jokers as high trumps: add both jokers as the two highest spades and remove the 2 of hearts and 2 of diamonds. Many groups also make the 2 of spades the third highest spade.
  • Board minimum: each team must bid at least 4 tricks between them.
  • No nil: beginners often drop nil and blind nil until everyone is comfortable.
  • Spades can be led any time: a relaxed house rule for kids.

Tips and strategy

  • Count sure tricks when bidding: aces, protected kings (king with one other card of that suit) and high spades. Add one for a long spade suit.
  • Talk to your partner only through your bids and cards. Table talk about your hand is not allowed.
  • Protect a partner's nil. Win tricks with high cards so your partner can drop their high cards safely.
  • Watch the bag count. Late in a game, it can be better to set the other team than to pick up extra bags.
  • Run short suits early. Emptying a side suit lets you trump that suit later.

Common mistakes

  • Leading a spade before spades are broken.
  • Forgetting to follow suit, called reneging. The usual penalty is losing three tricks to the other team.
  • Overbidding because of a long but weak spade suit. Low spades rarely win tricks unless you can trump with them.

Enjoy trick-taking games? Try hearts, euchre, Oh Hell or the classic bridge.

Questions people ask

How do you play spades with partners?

Partners sit opposite each other and each bids the tricks they expect to win. The two bids are added into one team contract. Partners then play together to win at least that many tricks, and score 10 points per trick bid if they succeed.

How does spades scoring work?

A team that makes its contract scores 10 points per trick bid plus 1 point per extra trick, called a bag. A team that falls short loses 10 points per trick bid. Every 10 bags costs 100 points, and a nil bid is worth 100 points if made or minus 100 if missed.

How do you play spades with 2 people?

Players draw from the deck in turn, keeping or discarding each card, until both hold 13 cards. Then each player bids and plays as an individual, with the usual rules for following suit and spades as trump. Score each player with the same table used in the partnership game.

How do you play spades with 3 people?

Remove one card, usually the 2 of clubs, and deal 17 cards to each player. Each person bids and scores alone. The rest of the rules, including spades breaking and bag penalties, stay the same.

Can you lead with a spade in the card game spades?

Not until spades are broken, which means a spade has already been played on an earlier trick because someone could not follow suit. The one exception is a player who holds only spades, who may lead one at any time.