Skip the pencil hunt: this free online score sheet keeps track of points for any number of players and rounds. Use it in place of printed bunco score sheets, a farkle score sheet or a cornhole scoreboard, or for card games, quiz nights and classroom contests. Add the players, enter each round's points, and the running totals update as you go.
How to use the scorekeeper
- Add players or teams in the order they sit, so entering scores round by round is quick.
- Enter each round's points as soon as the round ends. For games where points are lost, enter a minus number.
- Check the totals together before starting the next round. It takes five seconds and avoids arguments later.
- Agree the target before you start: first to a set score, lowest after a set number of rounds, or most rounds won.
Keeping score in card games
Most card games score in one of three ways, and the sheet handles all of them.
- Points racing to a target. In Rummy 500 you add the value of cards you melded and subtract cards left in your hand; first to 500 wins. Cribbage is usually pegged on a board, but a sheet works as a backup.
- Bids and contracts. In spades and the 500 card game, write each team's bid before play, then record whether it was made. In 500, a team that makes its bid scores the bid value from the scoring table, while a team that falls short loses that value, so totals can go below zero.
- Low score wins. In hearts and the golf card game, points are bad. The game ends when someone passes a set total (often 100 in hearts) or after a set number of holes in golf, and the lowest score wins.
Keeping score in dice games
- Farkle: after each turn, enter only the points the player banked. A farkle (a roll with no scoring dice) scores zero for that turn. Many groups need a minimum, such as 500 in one turn, before a player gets on the board, so note who is in. When someone reaches 10,000, everyone else gets one last turn.
- Bunco: each player tracks wins and losses per round, plus how many buncos they rolled. At the end, prizes often go to most buncos, most wins and most losses. Use one column per player and enter 1 for a win, or keep separate rows for wins and buncos.
- Ship, Captain and Crew and Liar's dice: a single round decides a winner, so simply count rounds won per player.
See all our dice games for full scoring tables.
Keeping score in lawn and team games
- Cornhole: a bag on the board scores 1 and a bag in the hole scores 3. Only the difference between the two sides counts each round (cancellation scoring), and the usual target is 21 points (some backyard groups play that you must hit exactly 21). Enter only the net points for the side that scored. Full details are on our cornhole rules page.
- Bocce and horseshoes: these also use cancellation scoring. Only the side closest to the target scores, with one point for each of its pieces closer than the opponent's best.
- Kho kho: keep a sheet with each team's turn as chasers. The chasing team scores a point for each defender put out during the turn, and the team with more points after all turns wins.
- Dodgeball and kickball: record rounds or innings won, or runs scored per inning, so you can see how the match swung.
Score sheet tips for any game
- One scorekeeper per game. Everyone can check, but only one person enters numbers.
- Write the round number or initial each round, so you can trace any mistake.
- Record running totals, not just round scores. Players love knowing where they stand, and it makes the endgame exciting.
- Settle tie-breaks in advance: an extra round, the most rounds won, or a quick sudden-death roll.
- Use teams for big groups. Split the room with the random team generator and score teams, not individuals.
- Keep paper as a backup for long games in case a battery runs out.
Questions people ask
Can I use this instead of printable bunco score sheets?
Yes. Add each player, then enter a 1 for every round won and keep a separate count of buncos. At the end you can see who has the most wins, losses and buncos for prizes.
How do you keep score in Farkle?
Write down only the points a player banks at the end of each turn. A farkle scores nothing for that turn. Many groups require 500 points in one turn to get on the board, and the game ends after the first player reaches 10,000 and everyone else has one more turn.
How does cornhole scoring work?
A bag on the board is worth 1 point and a bag in the hole is worth 3. At the end of each round, the lower score is subtracted from the higher, and only the difference is added. The first team to reach 21 wins.
Can the scorekeeper handle negative scores?
Yes. Enter a minus number for games where you can lose points, such as missed bids in spades or 500, or cards left in hand in rummy.
How do I keep score for a big group?
Split the group into teams and score each team as one player. It is quicker to enter, easier to read and keeps everyone involved.